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  <title type="html">Zero Brane</title>
  <subtitle type="html">By seeking, you will discover...</subtitle>
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  <updated>2006-04-09T22:21:07Z</updated>
  <author><name>Paul Kulchenko</name></author>
  <id>http://notebook.kulchenko.com/modeling/2006/04/9/</id>
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  <entry>
    <title>Neural Modeling: Tools and Simulators</title>
    <category term='modeling' />
    <content type="html">&lt;h2&gt;Modeling tools and simulators&lt;/h2&gt;


&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.genesis-sim.org/GENESIS/"&gt;Genesis&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.neuron.yale.edu/neuron/"&gt;Neuron&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.strout.net/conical/"&gt;Conical&lt;/a&gt; (no longer under development)&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.sccn.ucsd.edu/~arno/spikenet/SpikeNET.html"&gt;SpikeNet: a neural simulator for modeling large networks of integrate and fire neurons&lt;/a&gt; (C; source code available upon request?)&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.nsi.edu/users/izhikevich/publications/spnet.cpp"&gt;spnet: a neural simulator for modeling large networks of neurons&lt;/a&gt; (C++)
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://visl.technion.ac.il/projects/2004s20/"&gt;&lt;span class="caps"&gt;SPN&lt;/span&gt;et++: modified version of spnet with &lt;span class="caps"&gt;MATLAB &lt;/span&gt;interface&lt;/a&gt; (C++)&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.lsm.tugraz.at/csim/index.html"&gt;&lt;span class="caps"&gt;CSIM&lt;/span&gt;: A neural Circuit &lt;span class="caps"&gt;SIM&lt;/span&gt;ulator&lt;/a&gt; (C++ code with &lt;span class="caps"&gt;MATLAB &lt;/span&gt;interface)&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.tijsseling.com/academic/download/seq.pdf"&gt;SequenceNet: a neural network architecture for learning temporal information&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.amygdala.org/"&gt;Amygdala&lt;/a&gt;: software for simulating spiking neural networks (C++)&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.cs.cmu.edu/~dst/HHsim/"&gt;HHsim: Graphical Hodgkin-Huxley Simulator&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.btinternet.com/~cfinnie/index.html"&gt;Neural Viewer&lt;/a&gt; (C++; no longer under development; no source code available)&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.ymer.org/research/bnntoolbox.htm"&gt;Biological Neural Networks (BNN) Toolbox&lt;/a&gt; (MATLAB)&lt;/li&gt;
&lt;li&gt;&lt;a href="http://alexandria.nu/ai/neural_net_demo/"&gt;Alexandria&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://pages.sbcglobal.net/louis.savain/AI/Animal.htm"&gt;Animal: a spiking neural network that learns to play chess&lt;/a&gt; (C++; no source code available)&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.cs.pomona.edu/~marshall/metacat/"&gt;Metacat: a self-watching cognitive architecture for analogy-making and high-level perception&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.neural-networks-at-your-fingertips.com/"&gt;Neural Networks at your Fingertips&lt;/a&gt;; not a model, but a collection of source code examples for various neural networks&lt;/li&gt;
&lt;/ul&gt;



&lt;h2&gt;What would I want from a framework or a simulator?&lt;/h2&gt;


&lt;ol&gt;
&lt;li&gt;It needs to implement &lt;strong&gt;biologically plausible&lt;/strong&gt; models &lt;/li&gt;
&lt;li&gt;It needs to be &lt;strong&gt;fast&lt;/strong&gt; enough to model tens of thousands on neurons with 1ms step (#1 and #2 usually don't come together)&lt;/li&gt;
&lt;li&gt;It needs to provide an interface for &lt;strong&gt;developing&lt;/strong&gt; simulations and &lt;strong&gt;monitoring&lt;/strong&gt; their execution with &lt;strong&gt;real-time visualization&lt;/strong&gt; (ideally as good as &lt;a href="http://www.btinternet.com/~cfinnie/index.html"&gt;Neural Viewer&lt;/a&gt; does) and network activity diagrams&lt;/li&gt;
&lt;li&gt;It needs to be easily &lt;strong&gt;configurable&lt;/strong&gt;. All network parameters and their visualization should be compactly specified&lt;/li&gt;
&lt;li&gt;It should support various &lt;strong&gt;sensory and motor systems&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;It should provide a &lt;strong&gt;comprehensive set of networks&lt;/strong&gt; to play with&lt;/li&gt;
&lt;/ol&gt;

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    <published>2006-04-09T22:21:07Z</published>
    <updated>2006-04-09T22:21:07Z</updated>
    
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