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  <title>Zero Brane</title>
  <link>http://notebook.kulchenko.com/</link>
  <description>By seeking, you will discover...</description>
  <dc:language>en</dc:language>
  <dc:creator>Paul Kulchenko</dc:creator>
  <dc:date>2006-01-09T00:47:59Z</dc:date>
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  <item rdf:about="http://notebook.kulchenko.com/modeling/modeling-getting-visual">
    <title>Neural Modeling: Getting Visual</title>
    <link>http://notebook.kulchenko.com/modeling/modeling-getting-visual</link>
    <description>&lt;p&gt;Out of several options I looked at for visualizing results of a simulation OpenGL/GLUT combination looks the most promising. In additional to being able to see the simulation in real-time, I'd also like to have the following:&lt;/p&gt;


&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Network activity&lt;/strong&gt;; firings per second; separate for inh and exc neurons? separate for different types of neurons?&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Neuron connections and delays&lt;/strong&gt;; would show incoming/outgoing connections and their delays; spike propagation&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Neuron activity&lt;/strong&gt;; would include the input current (I), the recovery current (u), and the membrane potential (v); would generate something similar to &lt;a href="modeling/neural-modeling-neuron"&gt;this digram&lt;/a&gt; only in real-time&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Synaptic weights&lt;/strong&gt;; would show current and previous value of all synaptic connections (incoming, outgoing, or both?) of a neuron&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Neuron properties&lt;/strong&gt;; to view/edit properties of individual neurons&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Neural complexes&lt;/strong&gt;; to research &lt;a href="intelligence/symbol-polychronization"&gt;polychronous groups&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;



&lt;p&gt;&lt;a href="http://www.btinternet.com/~cfinnie/"&gt;Neural Viewer&lt;/a&gt; already provides most of what I need (it also has help, comments, console, and network selection screens), but, unfortunately, the source code for it is not available.&lt;/p&gt;

&lt;p&gt;To implement this in OpenGL/GLUT in addition to some &lt;a href="http://www.lighthouse3d.com/opengl/glut/index.php?2"&gt;basic  functions&lt;/a&gt; I would need to at least know the following:&lt;/p&gt;


&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.lighthouse3d.com/opengl/glut/index.php?4"&gt;Animation&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Use of &lt;a href="http://www.lighthouse3d.com/opengl/glut/index.php?5"&gt;keyboard&lt;/a&gt; and &lt;a href="http://www.lighthouse3d.com/opengl/glut/index.php?9"&gt;mouse&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.lighthouse3d.com/opengl/glut/index.php?8"&gt;Working with the camera&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.lighthouse3d.com/opengl/glut/index.php?subwinrender"&gt;Rendering to multiple windows&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.lighthouse3d.com/opengl/displaylists/index.php3?1"&gt;Display lists&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.lighthouse3d.com/opengl/picking/"&gt;Picking objects&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.linuxfocus.org/English/March1998/article28.html"&gt;Creating graphs&lt;/a&gt; and &lt;a href="http://www.lighthouse3d.com/opengl/glut/index.php?strokefont"&gt;working with text&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://pubs.logicalexpressions.com/Pub0009/LPMArticle.asp?ID=381"&gt;Setting timer callback&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;and &lt;a href="http://www.amazon.com/exec/obidos/ASIN/0321237625/ref=nosim/soaplite-20"&gt;more&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

</description>
    <dc:subject>modeling/</dc:subject>
    <dc:date>2006-01-09T00:47:59Z</dc:date>
  </item>


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